YAGER – Pitch Archives 4 – Eye of the Storm
Welcome to the second-to-last episode of our Pitch Archives! To celebrate the 25th anniversary of YAGER, we are looking at past projects that never really…
read moreWelcome to the second-to-last episode of our Pitch Archives! To celebrate the 25th anniversary of YAGER, we are looking at past projects that never really…
read moreIt is time to open the doors to the YAGER Pitch Archives for the third time! As we continue celebrating our 25th anniversary, we will…
read moreWelcome back to the YAGER Pitch Archives! To continue the series celebrating our 25th anniversary, we will look at the project called Partisans. As last…
read moreWelcome to the YAGER Pitch Archives! As you know we are celebrating our 25th anniversary this year, a good reason to let you peek behind…
read moreWe all know the tragic story of The Cycle: Frontier, beloved by many of you, and trust us, by all of us as well. So while YAGER is working on our different co-development ventures and our new projects, which we will announce at a later point in time, we always thought “What can we do as a tribute to TC:F and to keep the spirit alive?”. This then led to some explorations with UEFN on our end. If this doesn’t ring a bell, UEFN stands for Unreal Editor for Fortnite.
read moreToday, our Community & Player Support Lead, Floh will talk about things he learned being an avid gamer, with the focus on leadership skills and how they came in handy while working for YAGER.
read moreHello there! Let us go back behind the scenes and let us have a talk about game design. Today one of our Game Designers, Mando,…
read moreAs you might know, we are celebrating our 25th anniversary this year. What do you do when you celebrate a quarter of a century in…
read moreAs part of our “Behind the scenes: Unsung Heroes of Game Development” series, we have interviewed our Technical Artist Malte.
read moreIn today's blogpost our Quality Assurance Lead Vipin is talking about his 15-year journey and changes that happened in QA during that time. So let…
read more25th April 2024 was Girl’s Day. YAGER has taken part in Girls Day for a number of years running, and we are often asked, why…
read moreAlmost everyone in their professional life will find themselves in a moment where they are looking for a new place to work, so either voluntary…
read moreYAGER is excited to support Sharkmob with the Co-Development of Exoborne
read moreHi folks, In today's blogpost, I will talk about Community Management in gaming and some of the trials and tribulations that one might encounter being…
read moreIn today's fast-paced world, prioritizing employee well-being is no longer just a trend; it's a necessity for sustainable success. This rings especially true in dynamic…
read moreIn the dynamic and fast-paced world of game development, there exists a group of unsung heroes whose meticulous efforts ensure the seamless experience of gamers worldwide. Meet Vipin, the QA Lead at YAGER, who sheds light on the indispensable role of the Quality Assurance (QA) team within YAGER.
read moreIn the wake of the COVID-19 pandemic, hybrid and remote work has become the new norm. While this shift offers flexibility and convenience, it also…
read moreYAGER creates visually stunning games, whose original and high quality art often steal the spotlight. Yet there exists a group of behind-the-scenes heroes whose contributions shape the incredibly immersive experiences that captivate players worldwide. Meet Craig, an Audio Design specialist, who offers insight into the crucial role played by Audio Design at YAGER.
read moreWorking hybrid has offered YAGER the possibility to adapt better to personal circumstances while still being dedicated to our work.
read more25 years ago, five friends decided to pursue their passion: video games. Our founders Mathias, Philipp, Roman, Timo and Uwe have known each other since the 80s, but YAGER as a company was founded in 1999 so this year is the perfect opportunity to celebrate.
read moreChristmas is celebrated in many countries of the world in different ways, sometimes is by exchanging gifts, decorating homes, enjoying parades or parties, dedicating prayer, and of course sharing food and drinks.
read moreYAGER is happy to announce its involvement in the development of Dune: Awakening together with Funcom
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