In 1999, five friends and passionate gamers – Philipp, Timo, Roman, Mathias & Uwe – found YAGER.
The team moves into the first YAGER office in Gubener Straße in Berlin-Friedrichshain, only a few blocks from the infamous Berghain night club.
MySpace rings in the age of Social Media, World of Warcraft redefines the MMORPG genre, and Steam releases and changes the games industry forever.
As the company grows it needs more space, and so YAGER moves accross the river into its second office on Schlesische Straße in Berlin-Kreuzberg.
YAGER releases the first game
YAGER teams up with THQ as its publisher and releases its first game – Yager – a fast-paced combat flight simulator and one of the first German games released internationally by a major publisher.
We are growing!
YAGER grows to over 50 YAGERIANS and changes the official company language to English
Unreal Engine Focus
Years of experience and expertise gets recognised as YAGER becomes an Unreal Engine Expert and joins the Unreal Tech Advisory Board as a member.
Nintendo launches the Wii and suddenly even our grandparents play games, the solar system “loses” Pluto as a planet, and everyone becomes a gamer with the advent of smart phones.
YAGER moves to Kreuzberg
YAGER moves one more time into their current office right on the bank of the River Spree, with a spectacular view of the eastern skyline, the Oberbaum Bridge, the Wall, and the TV Tower.
Spec Ops: The Line
Together with publisher 2k, YAGER develops and releases its second game and first third-person shooter – Spec Ops: The Line.
The critically acclaimed Spec Ops: The Line sweeps award season taking home many trophies, such as Best Shooter, Best Narrative and more.
YAGER grows to over 100 YAGERIANS from all over the globe.
Dead Island 2
Publisher Deep Silver enlists YAGER to develop the first version of Dead Island 2. Unfortunately the companies part ways in 2015 and it will take 2 more studios and 8 more years before the game releases.
Spec Ops: The Line tops off its award collection at the Digital Dragons Awards and becomes their “European Game of the Year”.
The German Mens Team win their fourth Football World Cup in Rio. PUBG rings in the age of Battle Royales, Fortnite becomes a cultural phenomenon, and TikTok launches internationally.
German Developer Prize
At the German Developer Awards YAGERs hard work and expertise pays off, as Dreadnought wins “Best Technical Achievement”.
YAGER releases their second combat flight simulator and first live multiplayer game – Dreadnought, published by Greybox.
YAGER brings their skills and knowledge accross the (small) pond, as they support the development of HEYNAS, by UK based Creative Assembly, maker of the Total War series.
Own publishing structure
After years of collaborations with publishers, YAGER takes a leap of faith and becomes a self-publishing studio, with The Cycle in development.
German Studio Award
20 years of outstanding work in the German game industry are acknowledged when YAGER takes home “Best German Studio” at the German Developer Awards.
The Cycle, a competitive quest shooter and YAGERs first self-published game releases as an Epic Games Store exclusive.
Avengers: Endgame becomes the highest grossing film of all time. The world screeches to a painful halt during the Covid-19 pandemic, and Microsoft makes big moves, acquiring Bethesda and Activision Blizzard.
German Studio Award
At the German Computer Games Awards YAGER makes it a double with a second “Best German Studio Award” in a year, and the third in company history.
Tencent majority investement
After years of collaboration, YAGER joins the Tencent family as a second party studio, as Tencent makes a majority investment in the company.
Supporting Funcom, another award winning studio in the Tencent family, YAGER starts co-development on the upcoming open world survival MMO Dune: Awakening.
The Cycle: Frontier
After a radical creative pivot and a brief hiatus, The Cycle re-releases as The Cycle: Frontier, a high-stakes sci-fi extraction shooter, on Steam and the Epic Games Store.