Welcome back to the YAGER Pitch Archives!
To continue the series celebrating our 25th anniversary, we will look at the project called Partisans. As last time, let us start with a brief explanation about pitches.
What is a pitch?
A game pitch is created to sell your idea to potential partners. You always try to bring ideas to life and to try new things when you work in game development. Some of the projects in this series were already advanced, others were the foundation to partner with a publisher or another studio.
In case you missed our initial article covering the Pitch for Vertical War, feel free to check it out! Pitch Archive 1 – Vertical War
Partisans
This time we are going back to the year 2003 to look at the project called “Partisans”. Partisans was a huge playground for us, as we tried to make an open world game with lots of destruction, vehicles, and freedom of choice of how to tackle the game and its missions. The game was still based on the Yager Engine, which we used for our first game.
The year is 1943, we are in the later stages of World War II, and you are Tom Carter. Tom Carter is an agent behind enemy lines on a fictive Greek island, fighting against the Nazi occupiers.
In this third person action one of our big focus points were the vehicles that you could drive, modify and improve to make them suit your playstyle, this included secret experimental weapons as well. The vehicles furthermore played a big part in the destruction that we had in mind for the world; If you drive a big tank, you could destroy a building that was in your way, or even just bash right through it.
Think about GTA meets Battlefield, in an open world driven by narrative and destruction.
You could choose how to tackle each mission, do you want to approach it stealthily or all guns blazing, do you want to approach by plane, tank, or bike? The decision was all yours!
In addition, your choices in the game had an impact on later missions and the world you played in. Some choices increase the enemy activity, some of the mission outcomes increased the numbers of the resistance and their willingness to support you in your assignment.
Please watch the video for additional information and gameplay:
Partisans helped us at YAGER to increase our proficiency with third-person gameplay and gave us valuable lessons about emergent gameplay.
Thank you for watching and reading our second part of the YAGER Pitch Archives, we will be back with the next episode in two weeks, so make sure to keep your eyes peeled and check our website regularly to make sure you do not miss the next entry.